02.08.2009, 05:07
Hi,
I think this is a very good idea. As a map builder I actually do feel I'm getting in the way of mission builders if I "hardwire" objects into a map. Ideally, "blank" maps should only contain objects that cannot be placed by mission builders (such as runways, taxiways, spawn points, etc.). However, large maps might get pretty boring if no objects are "hardwired" into the surrounding landscape (farms, villages, cities and so on).
Creating (and distributing) "blank" maps wouldn't be much of a hassle, it only takes a different load.ini file that refers to a "blank" actors.static file.
I think this is a very good idea. As a map builder I actually do feel I'm getting in the way of mission builders if I "hardwire" objects into a map. Ideally, "blank" maps should only contain objects that cannot be placed by mission builders (such as runways, taxiways, spawn points, etc.). However, large maps might get pretty boring if no objects are "hardwired" into the surrounding landscape (farms, villages, cities and so on).
Creating (and distributing) "blank" maps wouldn't be much of a hassle, it only takes a different load.ini file that refers to a "blank" actors.static file.