Benghalli, map in progress
#81

I am not working exactly night and day, but every time that I have some free time. (I must admit, much of that free time i spend flying over it and playing Big Grin)

That is good idea about civil and war like building settings, I didn’t think of that. But even if I don’t make those two versions, I think there is enough place on this one. There are actually very few buildings and most of them are not on the airports. I will see about that yet, but I like the idea.

Unfortunately there is stuttering in low flight above water (I didn't noticed it above forests) but only if water is set to 3 or 4. In making of this map I figure it out that it has something with "shallow water"; texture. That texture is automatically animated, meaning that you can put any texture that you like, but it will be animated with waves on it automatically by the simulation engine. It seems that it is hard for rendering with shader 3 (water 3 and 4) for video cards, as =DFA=BeoWolf put it.

I will make some update later; it is very, very early morning here. You will not be disappointed :wink:
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