OpenGL version
#6

{HVY-E}Jinxx Wrote:This game was made using the OpenGL 2.0 standard but is 1.1 compliant. The current OpenGL standard is 3.2.
All versions of OpenGL are supposed to be backwards compatible, but I've had trouple with the newest Drivers from Nvidia so I've stayed with 186.65. So far I've had no problems.

Highlighting of quote mine.

I tried updating to newest drivers from NVidia after installing a new 8400 series card, had problems. Rolled back to the same 186.65. Still had some problems, tried changing refresh rate, no joy. A friend layed a 7900 series on me. Installed card, newest drivers, not happy with results. Rolled back to 186.65 driver, set refresh rate a 60Hz, and now I'm a happy camper. It seem that sometimes a newer, bigger, better graphics card is not always better. I am really happy with the 7900 series card. Maybe it depends on the system, i.e. processor, memory, buss speed, (age of computer), etc. When I have more time, I will probably look into it. Right now, I am happy that it works and looks great. I can run in perfect mode, the only time I get stuttering is if there is a massive amount of objects and there are explosions/AA. Even then it is not so bad that I get a complete freeze and miss a shot. I also run a gaming program in the background that turns off all background programs, keeps the memory cleaned out and assigns IL2 to one processor (dual processor).

Anyway to stay on topic. Thanks for the info on which version of OpenGL IL2 is running on. I have wondered that.

Take care,
C2
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