[MOD] vkg_El_Alamein
#83

There will be two actors and load.ini files included for use with ZUTI's airfield mod or without. Now you'll have a choice! Edit your all.ini as specified in the included readme for which version you want to use.

Other changes from v1.0:

1) Texture paths changed from "_Tex\land\summer\vkg_Egypt\" to "_Tex\vkg_textures\vkg_Egypt\"
2) refined bumpH files
3) refined map_c coastline to smooth anomalies
4) airfield textures color adjusted to blend better
5) airfield textures renamed to get rid of trees appearing on airfields
6) water color changed
7) HighClouds changed from "Clouds256.tga_med" to "MTO_Clouds256.tga" which should solve some compatibility issues for those not using vp_media default map upgrade pack. (thanks, VP, for the heads up :wink: )

version 1.2 up:
8) edited QMB mission names to work with both map version (with or without ZUTI's airfield mod)
9) removed Hotchkiss tanks from QMB missions to enhance compatibility

Any missions built using 1.0 should be fine on 1.1.

I suggest you delete the previous version folders \mapmods\maps\_Tex\land\summer\vkg_Egypt\

and \mapmods\maps\vkg_El_Alamein\

and unpack the update in your root Il2 directory.

You can get it here for now, and hopefully we'll be moving it out of the beta section presently, maybe with an installer.

http://www.mediafire.com/file/zzr0jqotj ... n_v1.2.zip

cheers, viking
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