17.08.2009, 14:33
Those trees are not and will never be solid. Here is the reason:
For the release of the original IL-2, much like the release of SOW when it comes out, very few home PC's had the capability to run the game at full graphics settings. This is one of the reasons why IL-2 graphics are so scalable. At all but the highest settings those trees were not visible at all. They were discarded to improve the framerates for players with lower-end PC's. Those trees are nothing more than sprites, images placed on the ground to give the appearance of more dynamic life in the landscape.
If you so wish, you can place random trees on maps through the use of the FMB (full mission builder) to enhance your flight experience down low, but I wouldn't recommend it. Even today, the amount of processing power might be too much for some PC's and you're taking away from the other objects you can use on the map.
For the release of the original IL-2, much like the release of SOW when it comes out, very few home PC's had the capability to run the game at full graphics settings. This is one of the reasons why IL-2 graphics are so scalable. At all but the highest settings those trees were not visible at all. They were discarded to improve the framerates for players with lower-end PC's. Those trees are nothing more than sprites, images placed on the ground to give the appearance of more dynamic life in the landscape.
If you so wish, you can place random trees on maps through the use of the FMB (full mission builder) to enhance your flight experience down low, but I wouldn't recommend it. Even today, the amount of processing power might be too much for some PC's and you're taking away from the other objects you can use on the map.