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South Vietnam WIP
#1

With the prolific upload of start up maps from Kirby I decided that I might have a go at his South Vietnam map, here is progress so far.

I began by trying to add a few textures from Google to cover large areas of the map.
Here we see my ForestOne texture which I placed in the Midland 3 slot and found it covered
most of the land mass apart from the coast.

[Image: Vietnam2.jpg]

In this second image you see the second texture which is in the Midland 2 slot, I called
it VietnamFieldColours and used it on all the lower land mass.

[Image: Vietnam3.jpg]

In the third image I used a texture I named VietnamBrownArea, the idea was to try to get
a subtle transition from the dark forest to the sand of the coast, not sure I've quite got there
yet. The airfield is in the area of modern day Phu Bai, not sure if it existed in the Second World war
or in the early post war years but I'm working on the assumption that if it is there now it probably was
back then in some form.
The texture used here is in the Airfield 0 slot and is just called VietnamAirfieldPlainBrown. The runway is
from the map builder.

[Image: Vietnam4.jpg]

The following are images of the area around the airfield I've built to represent Da Nang,
again not sure when the airfield came into being but these were built to experiment
with setting up taxi ways and such.

[Image: Vietnam6.jpg]

[Image: Vietnam7.jpg]

[Image: Vietnam1.jpg]


This image shows the parked aircraft so I managed to get the taxi bit right!

[Image: Vietnam9.jpg]

The map is fairly basic at the moment but gives me the chance to experiment with
the building process.

There are a few things I need to know before it moves any further, could any of you
please provide answers to the following questions.

1: The textures are from Google but not to any particular scale, does that matter? I sort
of just took a shot that looked about right, to me at least.

2: The airfields and place names have been placed roughly where they appear
when I view maps in Google, is there a way to get these exactly in the correct location
or is it merely guess work on the part of the map builder? In this instance the features
of the coast helped with placement, but this will be difficult as you move inland.

[Image: Vietnam8.jpg]

3: There are textures available for airfields but these have two images on them, Imphal springs
to mind but there are others, what is the purpose of that and how is it done?

4: My airfield is just a normal image done in PhotoShop but I've had to use plates from the map
builder to make a smooth area usable for the aircraft to take off and land,
the surface is bumpy and un-usable without those, I have read about invisible plates in other
threads how are they created?

Wishing you all the very best, Pete Big Grin
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