Problem with MIPMAPS. high rez cockpits are grainy
#1

For some time ago I found the cockpits to have grainy textures. At first I thought were the textures too small for the large LCD I have, then I thought maybe the high rezolution textures of the newly moded cockpits have some problems...

I have to conclude now that there is a problem with the MIPMAPS generation/use from the game or video driver them selves.

I'm using now 190.62 WHQL driver with full maxed quality (no optimisations and 8xAA 8xAF), I tried a lot of variants within the driver... no joy. With ntune I can set up force mip maps but apparently that is only for directX.

here is a screenshot but, is better observable while panning the view

a croped zoom in from a 1920x1080 image

[Image: grab0001.png]

and the same screensot as jpg 100% quality (little loss in compression, original was TGA)

[Image: grab0001zgt.th.jpg]

any ideas? hints? thanks in advanced.

here is my conf.ini:

[quote]
[il2]
title=Il2-Sturmovik Forgotten Battles
hotkeys=HotKey game

[window]
width=1920
height=1080
ColourBits=32
DepthBits=24
StencilBits=8
ChangeScreenRes=1
FullScreen=1
DrawIfNotFocused=0
EnableResize=0
EnableClose=1
SaveAspect=0
Use3Renders=0

[GLPROVIDER]
GL=Opengl32.dll

[GLPROVIDERS]
Open GL=Opengl32.dll
DirectX=dx8wrap.dll

[NET]
speed=10000
routeChannels=0
serverChannels=31
localPort=21000
remotePort=21000
SkinDownload=1
serverName=zaelu's
serverDescription=
remoteHost=
localHost=
socksHost=
checkServerTimeSpeed=1
checkClientTimeSpeed=1
checkTimeSpeedDifferense=0.02
checkTimeSpeedInterval=3
checkRuntime=0

[MaxLag]
farMaxLagTime=0.5
nearMaxLagTime=0.5
cheaterWarningDelay=3.0
cheaterWarningNum=3

[chat]
region=(dx=1.0011904,dy=0.105714284,x=0.0,y=0.0)
adr0=ALL
msg1=OK,\u0020\u0020People,\u0020Make\u0020Your\u0020Bets\u0020and\u0020Hit\u0020Fly!
adr1=MY_ARMY
msg9=Thank\u0020You\u0020Everyone!\u0020S!
msg0=S!\u0020\u0020
msg7=
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