30.08.2009, 09:46
You can also change color of the water on any other map if you have load.ini file for that map. It is this line
Where that three values (with four digits each) are actually RGB, red, green and blue channels of the color. By removing red (putting 0.000 value) you have rid of a tinted look of water, which is great for southern and more shallow water, but it looks somewhat unrealistic in the north or in deep ocean. You can have any color of the water you want, but RGB channels are not colors they are all making color, for instance red channel in IL2 mostly governs green color, that’s why it is all so bright green and waters are too much tinted.
I used this solution for my Benghalli map: little bit darker shade of blue of the water then Bombsaway’s but very bright green textures for the shallow water, so to make contrast between deep and shallow. Problem is that shallow water textures causes that famous stuttering with water=3 and 4 settings.
With this Bombsaway's settings I find "Shallows4a_Fields_A" texture to give the best results. (nice contrast), and now where I put my shades and cocktail . . .
Quote:[WATER]
Water = water/PacificWater.tga
WaterColorATI = 0.000 0.181 0.225
//WaterColorATI = 0.140 0.175 0.230
WaterColorNV = 0.140 0.185 0.268
//WaterColorNV = 0.140 0.185 0.268
Where that three values (with four digits each) are actually RGB, red, green and blue channels of the color. By removing red (putting 0.000 value) you have rid of a tinted look of water, which is great for southern and more shallow water, but it looks somewhat unrealistic in the north or in deep ocean. You can have any color of the water you want, but RGB channels are not colors they are all making color, for instance red channel in IL2 mostly governs green color, that’s why it is all so bright green and waters are too much tinted.
I used this solution for my Benghalli map: little bit darker shade of blue of the water then Bombsaway’s but very bright green textures for the shallow water, so to make contrast between deep and shallow. Problem is that shallow water textures causes that famous stuttering with water=3 and 4 settings.
With this Bombsaway's settings I find "Shallows4a_Fields_A" texture to give the best results. (nice contrast), and now where I put my shades and cocktail . . .