03.09.2009, 04:59
Most probably not, unless someone manages to work on the code of DGen.exe iteself, and adds all necessary references to this map within the .exe itself.
With the current DGen.exe we can use modded maps which are actually semi-stock maps: stock maps with new textures, or stock maps with new land, new textures, new names, but they must keep the same coordinates and locations for all airfields and cities. We can add cities (such as London added to the Normandy map mod included in my campaigns), but they will be ignored. We can change the name of cities, but we must keep them. In the case of the Normandy map, I replaced Atlantis by London, and actually the Atlantis base (the small islet) is referenced as the Maidstone airfield... These are examples of how we can trick DGen.
The best however would be not to play tricks with DGen - which is just what I do - but to work on the .exe: C++ programmer wanted! Any volunteer?
With the current DGen.exe we can use modded maps which are actually semi-stock maps: stock maps with new textures, or stock maps with new land, new textures, new names, but they must keep the same coordinates and locations for all airfields and cities. We can add cities (such as London added to the Normandy map mod included in my campaigns), but they will be ignored. We can change the name of cities, but we must keep them. In the case of the Normandy map, I replaced Atlantis by London, and actually the Atlantis base (the small islet) is referenced as the Maidstone airfield... These are examples of how we can trick DGen.
The best however would be not to play tricks with DGen - which is just what I do - but to work on the .exe: C++ programmer wanted! Any volunteer?