Hyperlobby - Settings when running server or coop mission
#5

Call me a math geek, but I figured it out. They used a checksum based on 2^n (2 to the Nth power) where n=1 to 24 (there are 24 different difficulty parameters.) Each checked parameter is a different "n" number (2^n) added to (2^24)/24. If there is not a check, then the number is just (2^24)/24. Then all items are added together. So if no items are checked the number is (2^24)=16777216, since nothing is added. The only exception seems to be for when all items checked. It becomes 2x(2^24)-1=33554431


If anybody wants this useless info, I can make an Excel Spreadsheet for it. They didn't assign the "n" numbers in the order that the difficulty settings are presented on the screen.
Reply


Messages In This Thread

Forum Jump:


Users browsing this thread: 4 Guest(s)