06.09.2009, 21:46
Here is my current load.ini
[MAP]
ColorMap = map_c.tga
HeightMap = map_h.tga
SmallMap = map_M.tga
TypeMap = map_T.tga
FarMap = map_F.tga
ReflMap = map_R.tga
[LIGHT]
LandLight = LandLight.mat
CloudShadows = CloudShadows.mat
[MAP2D]
ed_m01.tga
ed_m02.tga
[MAP2D_BIG]
OutsideMapCell = 28
tile tile.mat
sizeX 499200
sizeY 400000
ofsX 179200
ofsY 0
[WORLDPOS]
CAMOUFLAGE = DESERT
MONTH=7
DECLIN = 10
PRESSURE = 745
TEMPERATURE = 25
[CUBE]
Down = Cube_bott.tga
East = Cube_right.tga
North = Cube_front.tga
South = Cube_back.tga
Up = Cube_top.tga
West = Cube_left.tga
[static]
BPactors.static
[text]
texts.txt
[WOOD]
;Wood0 = forest/summer/Wood0.tga
;Wood1 = forest/summer/Wood1.tga
;Wood2 = forest/summer/Wood2.tga
;Wood3 = forest/summer/Wood3.tga
;Wood4 = forest/summer/Wood4.tga
Wood0 = forest/summer/les00.tga
Wood1 = forest/summer/les01.tga
Wood2 = forest/summer/les02.tga
Wood3 = forest/summer/les03.tga
Wood4 = forest/summer/les04.tga
WoodMask2 = forest/summer/ForestMask.tga
WoodMask3 = forest/summer/ForestMask2.tga
WoodMiniMasks = forest/summer/MiniMask.tga
SideWood = forest/summer/ForestSide.tga
[APPENDIX]
HighClouds = Clouds256.tga
HighCloudsNoise = CloudsNoise.tga
// CloudsMap = CloudMap4x4km.tga
Moon = Moon\Moon0000.tga
ShadeNoise = land/SandNoise.tga
WaterNoise = water/WaterNoise.tga
WaterNoiseAnimStart = Water/Animated/WaterNoise00.tga
ForestNoise= forest/summer/ListForestNoise.tga
BeachFoam = water/PacificFoam_.tga
BeachSurf = water/PacificBeachSurf.tga
BeachLand = water/RiverLand.tga
CoastBumpNoise = water/CoastBumpNoiseDimas.tga
Tree0 = Trees\AlteredBush9a.tga
TreeLightMask = Trees\LightM256.tga
[WATER]
Water = water/PacificWater.tga
WaterColorATI = 0.140 0.175 0.230
//WaterColorATI = 0.150 0.225 0.180
WaterColorNV = 0.140 0.185 0.268
//WaterColorNV = 0.165 0.264 0.233
[ROADS]
Rail = land/summer/Rail
Road = land/summer/Road
Highway = land/summer/Highway
[FIELDS]
LowLand0 = land/summer/LowLand_1.tga,2
LowLand1 =
LowLand2 =
LowLand3 =
MidLand0 = land/Pacific/Midway01.tga
MidLand1 = land/Pacific/Midway02.tga
MidLand2 =
MidLand3 =
Mount0 =
Mount1 =
Mount2 = land/Pacific/Midway06.tga
Mount3 = land/Pacific/Midway07.tga
Country0 = land/Pacific/Midway08.tga
Country1 = land/Pacific/Midway09.tga
Country2 = land/Pacific/Midway10.tga
Country3 = land/Pacific/Midway11.tga
City0 = land/Pacific/Midway12.tga
City1 = land/Pacific/Midway13.tga
City2 =
City3 =
AirField0=
AirField1=
AirField2=
AirField3=
;Wood0 = forest/summer/forestGr.tga
Wood0 = land/summer/mount.tga
Wood1 =
;Wood2 = forest/summer/forestfar.tga
Wood2 = forest/summer/lesfar.tga
Wood3 =
Water0 = water/water.tga
Water1 = water/water.tga
water2 = Bombsaways_Tarawa/Tarawa/Shallows6a_Fields_A.tga, -8
Water3 = land/summer/grnd/fields_proc013.tga
;Water3 = water/Beach.tga
[MAP]
ColorMap = map_c.tga
HeightMap = map_h.tga
SmallMap = map_M.tga
TypeMap = map_T.tga
FarMap = map_F.tga
ReflMap = map_R.tga
[LIGHT]
LandLight = LandLight.mat
CloudShadows = CloudShadows.mat
[MAP2D]
ed_m01.tga
ed_m02.tga
[MAP2D_BIG]
OutsideMapCell = 28
tile tile.mat
sizeX 499200
sizeY 400000
ofsX 179200
ofsY 0
[WORLDPOS]
CAMOUFLAGE = DESERT
MONTH=7
DECLIN = 10
PRESSURE = 745
TEMPERATURE = 25
[CUBE]
Down = Cube_bott.tga
East = Cube_right.tga
North = Cube_front.tga
South = Cube_back.tga
Up = Cube_top.tga
West = Cube_left.tga
[static]
BPactors.static
[text]
texts.txt
[WOOD]
;Wood0 = forest/summer/Wood0.tga
;Wood1 = forest/summer/Wood1.tga
;Wood2 = forest/summer/Wood2.tga
;Wood3 = forest/summer/Wood3.tga
;Wood4 = forest/summer/Wood4.tga
Wood0 = forest/summer/les00.tga
Wood1 = forest/summer/les01.tga
Wood2 = forest/summer/les02.tga
Wood3 = forest/summer/les03.tga
Wood4 = forest/summer/les04.tga
WoodMask2 = forest/summer/ForestMask.tga
WoodMask3 = forest/summer/ForestMask2.tga
WoodMiniMasks = forest/summer/MiniMask.tga
SideWood = forest/summer/ForestSide.tga
[APPENDIX]
HighClouds = Clouds256.tga
HighCloudsNoise = CloudsNoise.tga
// CloudsMap = CloudMap4x4km.tga
Moon = Moon\Moon0000.tga
ShadeNoise = land/SandNoise.tga
WaterNoise = water/WaterNoise.tga
WaterNoiseAnimStart = Water/Animated/WaterNoise00.tga
ForestNoise= forest/summer/ListForestNoise.tga
BeachFoam = water/PacificFoam_.tga
BeachSurf = water/PacificBeachSurf.tga
BeachLand = water/RiverLand.tga
CoastBumpNoise = water/CoastBumpNoiseDimas.tga
Tree0 = Trees\AlteredBush9a.tga
TreeLightMask = Trees\LightM256.tga
[WATER]
Water = water/PacificWater.tga
WaterColorATI = 0.140 0.175 0.230
//WaterColorATI = 0.150 0.225 0.180
WaterColorNV = 0.140 0.185 0.268
//WaterColorNV = 0.165 0.264 0.233
[ROADS]
Rail = land/summer/Rail
Road = land/summer/Road
Highway = land/summer/Highway
[FIELDS]
LowLand0 = land/summer/LowLand_1.tga,2
LowLand1 =
LowLand2 =
LowLand3 =
MidLand0 = land/Pacific/Midway01.tga
MidLand1 = land/Pacific/Midway02.tga
MidLand2 =
MidLand3 =
Mount0 =
Mount1 =
Mount2 = land/Pacific/Midway06.tga
Mount3 = land/Pacific/Midway07.tga
Country0 = land/Pacific/Midway08.tga
Country1 = land/Pacific/Midway09.tga
Country2 = land/Pacific/Midway10.tga
Country3 = land/Pacific/Midway11.tga
City0 = land/Pacific/Midway12.tga
City1 = land/Pacific/Midway13.tga
City2 =
City3 =
AirField0=
AirField1=
AirField2=
AirField3=
;Wood0 = forest/summer/forestGr.tga
Wood0 = land/summer/mount.tga
Wood1 =
;Wood2 = forest/summer/forestfar.tga
Wood2 = forest/summer/lesfar.tga
Wood3 =
Water0 = water/water.tga
Water1 = water/water.tga
water2 = Bombsaways_Tarawa/Tarawa/Shallows6a_Fields_A.tga, -8
Water3 = land/summer/grnd/fields_proc013.tga
;Water3 = water/Beach.tga