[WIP] New texture for BP_Midway. LINK UP.
#54

334thC_Fujita, this should be the load.ini with the Pacific Water mod and shallow water texture:

[MAP]
ColorMap = map_c.tga
HeightMap = map_h.tga
SmallMap = map_M.tga
TypeMap = map_T.tga
FarMap = map_F.tga
ReflMap = map_R.tga

[LIGHT]
LandLight = LandLight.mat
CloudShadows = CloudShadows.mat

[MAP2D]
ed_m01.tga
ed_m02.tga

[MAP2D_BIG]
OutsideMapCell = 28
tile tile.mat
sizeX 499200
sizeY 400000
ofsX 179200
ofsY 0

[WORLDPOS]
CAMOUFLAGE = DESERT
MONTH=7
DECLIN = 10
PRESSURE = 745
TEMPERATURE = 25

[CUBE]
Down = Cube_bott.tga
East = Cube_right.tga
North = Cube_front.tga
South = Cube_back.tga
Up = Cube_top.tga
West = Cube_left.tga

[static]
BPactors.static
[text]
texts.txt

[WOOD]
;Wood0 = forest/summer/Wood0.tga
;Wood1 = forest/summer/Wood1.tga
;Wood2 = forest/summer/Wood2.tga
;Wood3 = forest/summer/Wood3.tga
;Wood4 = forest/summer/Wood4.tga

Wood0 = forest/summer/les00.tga
Wood1 = forest/summer/les01.tga
Wood2 = forest/summer/les02.tga
Wood3 = forest/summer/les03.tga
Wood4 = forest/summer/les04.tga


WoodMask2 = forest/summer/ForestMask.tga
WoodMask3 = forest/summer/ForestMask2.tga
WoodMiniMasks = forest/summer/MiniMask.tga
SideWood = forest/summer/ForestSide.tga

[APPENDIX]
HighClouds = Clouds256.tga
HighCloudsNoise = CloudsNoise.tga
// CloudsMap = CloudMap4x4km.tga
Moon = Moon\Moon0000.tga
ShadeNoise = land/SandNoise.tga
WaterNoise = water/WaterNoise.tga
WaterNoiseAnimStart = Water/Animated/WaterNoise00.tga
ForestNoise= forest/summer/ListForestNoise.tga
BeachFoam = water/PacificFoam_.tga
BeachSurf = water/PacificBeachSurf.tga
BeachLand = water/RiverLand.tga
CoastBumpNoise = water/CoastBumpNoiseDimas.tga

Tree0 = Trees\AlteredBush9a.tga
TreeLightMask = Trees\LightM256.tga

[WATER]
Water = water/PacificWater.tga
WaterColorATI = 0.000 0.181 0.255
\\WaterColorATI = 0.140 0.175 0.230
WaterColorNV = 0.000 0.181 0.255
\\WaterColorNV = 0.140 0.185 0.268


[ROADS]
Rail = land/summer/Rail
Road = land/summer/Road
Highway = land/summer/Highway

[FIELDS]
LowLand0 = land/summer/LowLand_1.tga,2
LowLand1 =
LowLand2 =
LowLand3 =

MidLand0 = land/Pacific/Midway01.tga
MidLand1 = land/Pacific/Midway02.tga
MidLand2 =
MidLand3 =

Mount0 =
Mount1 =
Mount2 = land/Pacific/Midway06.tga
Mount3 = land/Pacific/Midway07.tga

Country0 = land/Pacific/Midway08.tga
Country1 = land/Pacific/Midway09.tga
Country2 = land/Pacific/Midway10.tga
Country3 = land/Pacific/Midway11.tga

City0 = land/Pacific/Midway12.tga
City1 = land/Pacific/Midway13.tga
City2 =
City3 =

AirField0=
AirField1=
AirField2=
AirField3=

;Wood0 = forest/summer/forestGr.tga
Wood0 = land/summer/mount.tga
Wood1 =
;Wood2 = forest/summer/forestfar.tga
Wood2 = forest/summer/lesfar.tga
Wood3 =

Water0 = water/water.tga
Water1 = water/water.tga

;Water2 = Bombsaways_Tarawa/Tarawa/Shallows2a_Fields_A.tga
;Water2 = Bombsaways_Tarawa/Tarawa/Shallows3a_Fields_A.tga
;Water2 = Bombsaways_Tarawa/Tarawa/Shallows4a_Fields_A.tga
;Water2 = Bombsaways_Tarawa/Tarawa/Shallows5a_Fields_A.tga
Water2 = Bombsaways_Tarawa/Tarawa/Shallows1a_Fields_A.tga
;Water3 = land/summer/grnd/fields_proc013.tga
Water3 = water/Beach.tga
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