07.09.2009, 09:06
what ever input you can provide would be great.
There is one thing i've learned with the sound engines in video games, and that's if you produce the perfect representation of the sound, it may not turn out that way in the game because the 3d engine takes it and molds it to the enviornment in the game. So it takes a bit of patience with these things, and i'm glad to get some honest feedback.
i actually was able to introduce more sounds to the impact portion of the sound engine, so there is more variety and randomness when the flak hits, now.
let me direct you to the link at the top of the thread. it points to another thread where i've posted the sound mod so you can start to use it and get a better feel for the sounds.
Bill
There is one thing i've learned with the sound engines in video games, and that's if you produce the perfect representation of the sound, it may not turn out that way in the game because the 3d engine takes it and molds it to the enviornment in the game. So it takes a bit of patience with these things, and i'm glad to get some honest feedback.
i actually was able to introduce more sounds to the impact portion of the sound engine, so there is more variety and randomness when the flak hits, now.
let me direct you to the link at the top of the thread. it points to another thread where i've posted the sound mod so you can start to use it and get a better feel for the sounds.
Bill