TIB: Archangelsk map (MOD) Version 1.0 available
#33

Here is a load.ini with default AAA UI 1.1 textures. You can either copy/paste this to load_s.ini. Remember to select all at load_s.ini and the old load will be overwritten. Or more recommendable:
Make a copy of load_s.ini and rename it to load_sd.ini ann then copy/paste the texts below. Then add this line to all.ini file at
\Ubisoft\IL-2 Sturmovik 1946\MODS\MapMods\Maps

ag_Archangelsk_s_default ag_Archangelsk/load_sd.ini

Deafault texture load.ini:


[MAP]
ColorMap = map_c.tga
HeightMap = map_h.tga
SmallMap = map_M.tga
TypeMap = map_T.tga
FarMap = map_F_s.tga
ReflMap = map_R.tga

[LIGHT]
LandLight = LandLight.mat
CloudShadows = CloudShadows.mat

[MAP2D]
ed_m02_summer.tga
ed_m01_summer.tga

[TMAPED]
ed_map_t.tga

[WORLDPOS]
CAMOUFLAGE = SUMMER
MONTH=7
DECLIN = 75
PRESSURE = 745
TEMPERATURE = 15

[CUBE]
Down = Cube_bott.tga
East = Cube_right.tga
North = Cube_front.tga
South = Cube_back.tga
Up = Cube_top.tga
West = Cube_left.tga

[static]
actors.static
[text]
texts.txt
[WOOD]
Wood0 = Italy_DF/forest/summer/itawood0.tga
Wood1 = Italy_DF/forest/summer/itawood1.tga
Wood2 = Italy_DF/forest/summer/itawood2.tga
Wood3 = Italy_DF/forest/summer/itawood3.tga
Wood4 = Italy_DF/forest/summer/itawood4.tga
WoodMask2 = forest/summer/ForestMask.tga
WoodMask3 = forest/summer/ForestMask2.tga
WoodMiniMasks = forest/summer/MiniMask.tga
SideWood = forest/summer/ForestSide.tga

[APPENDIX]
HighClouds = sk_Clouds256.tga
HighCloudsNoise = sk_CloudsNoise.tga
// CloudsMap = CloudMap4x4km.tga
Moon = Moon\Moon0000.tga
ShadeNoise = land/Noise.tga
WaterNoise = water/WaterNoise.tga
WaterNoiseAnimStart = Water/Animated/WaterNoise00.tga
ForestNoise= forest/summer/ListForestNoise.tga
BeachFoam = water/Foam.tga
BeachSurf = water/BeachSurf.tga
BeachLand = water/RiverLand.tga

Tree0 = Trees\AlteredBush8a.tga
TreeLightMask = Trees\LightM256.tga

[WATER]
Water = water/Water.tga

[ROADS]
Rail = land/summer/sk_Rail
Road = land/summer/Road
Highway = land/summer/sk_Highway

[FIELDS]
LowLand0 = land/summer/rom_swamps1.tga,2
LowLand1 = land/summer/rom_swamps1.tga,2
LowLand2 = land/summer/rom_swamps1.tga,2
LowLand3 = land/summer/rom_swamps1.tga,2
MidLand0 = land/summer/rom_swamps1.tga,2
MidLand1 = land/summer/rom_swamps1.tga,2
MidLand2 = land/summer/rom_swamps1.tga,2
MidLand3 = land/summer/rom_swamps1.tga,2
Mount0 = Italy_DF/land/summer/mount_top2.tga,2
Mount1 = land/summer/rom_swamps1.tga,2
Mount2 =
Mount3 =
Country0 = land/summer/sk_country_mount.tga
Country1 = land/summer/sk_country_mount.tga
Country2 = land/summer/sk_fields_mount4.tga
Country3 =
City0 = land/summer/sk_DownCity.tga
City1 = land/summer/sk_MidCity.tga
City2 = land/summer/sk_MidCity.tga
City3 = land/summer/sk_Factory.tga
AirField0= land/summer/sk_midland4.tga,4
AirField1= land/summer/sk_fields_airfieldGr1.tga,4
AirField2=
AirField3=
Wood0 = forest/summer/sk_ForestGr.tga
Wood1 =
Wood2 = forest/summer/ForestFar.tga
Wood3 =
Water0 = water/water.tga
Water1 = water/water.tga
Water2 = water/rom_CoastLine1.tga
Water3 = water/rom_fields_Beach.tga
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