21.09.2009, 08:40
i'll see if i cant make it a smaller bit size, but the game uses the same tga(s) to represent the foreground as well as back ground trees until they are far away enough that they are instead represented by a TGA designated as a distance texture.
Its more of an experiment, but i thought they looked pretty good in the foreground. i can't get a grasp on how they look when flying because they have those stripes, so it would be great to figure it out and better tailor the trees for some scenery.
Bill
Its more of an experiment, but i thought they looked pretty good in the foreground. i can't get a grasp on how they look when flying because they have those stripes, so it would be great to figure it out and better tailor the trees for some scenery.
Bill