22.09.2009, 08:04
Redko,
I like your settings (I prefer with less green color, like that last ones) and the style of the screenshots. The stock lighting is bad in any altitude :lol:
Building textures are from LAL Rone and his mod which is contained in Ui 1.11.
Ranwers,
Yes, that looks correct. I assume that you don’t like the square look? I don’t like it too. But that’s how texturing in IL2 for land works. If you have big land masses and big surface to cover with the same texture it is not so noticeably, but this is small land so little squares are more visible. That’s why there is that texture which looks fuzzy, both green and yellow, to connect sand and forest and to make it look as little blocky as it can. Sometimes and on some places that looks better and sometimes and on some places it looks worse. It looks better from lower altitudes and from more far distances.
And if you think that sand is too white, set the time at any hour except the noon, and weather at good or hazey. This is not like older maps, time of the day and weather conditions affect on the land, it looks brighter or darker. That is mostly because of BumpH textures, and the color and saturation of the textures. That is on purpose, I think that is more lifelike in this way.
This is how it looks for me, that is good weather at 10am (if I remember the settings correctly):
I like your settings (I prefer with less green color, like that last ones) and the style of the screenshots. The stock lighting is bad in any altitude :lol:
Building textures are from LAL Rone and his mod which is contained in Ui 1.11.
Ranwers,
Yes, that looks correct. I assume that you don’t like the square look? I don’t like it too. But that’s how texturing in IL2 for land works. If you have big land masses and big surface to cover with the same texture it is not so noticeably, but this is small land so little squares are more visible. That’s why there is that texture which looks fuzzy, both green and yellow, to connect sand and forest and to make it look as little blocky as it can. Sometimes and on some places that looks better and sometimes and on some places it looks worse. It looks better from lower altitudes and from more far distances.
And if you think that sand is too white, set the time at any hour except the noon, and weather at good or hazey. This is not like older maps, time of the day and weather conditions affect on the land, it looks brighter or darker. That is mostly because of BumpH textures, and the color and saturation of the textures. That is on purpose, I think that is more lifelike in this way.
This is how it looks for me, that is good weather at 10am (if I remember the settings correctly):