26.09.2009, 15:44
I may be entirely off my rocker, so stone me if this is either already implemented or you think I deserve it.
We've got a TON of awesome new objects coming into the came, what with Canon's objects for the channel map, the Hangar Mod, ShipPack2, Theater of War objects, etc... So far, with the exception of the Ship pack, I see all of these objects are to be dumped into the static.ini and show up in the FMB under objects. It works, but it makes it tough to find things. People's FMB objects numbers don't correspond all the time and it can make it hard to work projects side-by side. Here is my suggestion:
Ship Pack 2 was developed so that all of the objects within it come up under a separate drop-down menu from ships. Is is possible to do the same for new incoming objects? This way we could have a separate drop-down menu for new objects. If we want a modified hangar, we go to the LAL_Rone Hangar mod menu and select objects from there. If we want DLV's egypt houses or pyramids, we go to DLV_Egypt's drop down and grab the object from there. Working things this way would avoid clutter in the objects menu and make things easier to find rather than memorizing personal FMB object numbers or making lists in notepad. We know the game is smart and adaptive-where one person has a sandbag object (I think it's #156 on mine) it could be #163 for someone else depending upon where it lies in Static.ini. Despite the difference, the game sees the object and recognizes it for what it is rather than its object number. So, couldn't we use this to make new object lists?
We've got a TON of awesome new objects coming into the came, what with Canon's objects for the channel map, the Hangar Mod, ShipPack2, Theater of War objects, etc... So far, with the exception of the Ship pack, I see all of these objects are to be dumped into the static.ini and show up in the FMB under objects. It works, but it makes it tough to find things. People's FMB objects numbers don't correspond all the time and it can make it hard to work projects side-by side. Here is my suggestion:
Ship Pack 2 was developed so that all of the objects within it come up under a separate drop-down menu from ships. Is is possible to do the same for new incoming objects? This way we could have a separate drop-down menu for new objects. If we want a modified hangar, we go to the LAL_Rone Hangar mod menu and select objects from there. If we want DLV's egypt houses or pyramids, we go to DLV_Egypt's drop down and grab the object from there. Working things this way would avoid clutter in the objects menu and make things easier to find rather than memorizing personal FMB object numbers or making lists in notepad. We know the game is smart and adaptive-where one person has a sandbag object (I think it's #156 on mine) it could be #163 for someone else depending upon where it lies in Static.ini. Despite the difference, the game sees the object and recognizes it for what it is rather than its object number. So, couldn't we use this to make new object lists?