27.09.2009, 05:46
I took up this problem for well over a year ago in here.
I also wondered if there was a possibilety to have own folders as the shippack for the objects.
But i did go a little further as i wanted to have folders where i also could organize the different objects into Human, Airfield,Industry folders and so on.
But even then no other answer to the problem was as ffb says, to edit your own static.ini.
Ive begun on it as i find it anoying having plates here and there and all kinda mess in the list.
With over 3000 objects(i think thats the amount i have now) its a long and time consuming task to go thruw each and every one to find the objects you want.
Only problem this way is that whenever some more objects get out you would have to sit down and place them one at a time at theire respective place in the static ini.
One way i do it at the moment is when bulding missions i go thrue the entire list picking out the objects i want to use and have them placed on a spot on the map and broken into each individual type sp houses are for them self, factories, and airfield objects and so on.
That way i seldom need to go into the objects list again to find anything else.
So on a project you simply send over the map with the choosen objects and noone has to guess or look for ages to find the objects that are supposed to be used in the objects list.
I also wondered if there was a possibilety to have own folders as the shippack for the objects.
But i did go a little further as i wanted to have folders where i also could organize the different objects into Human, Airfield,Industry folders and so on.
But even then no other answer to the problem was as ffb says, to edit your own static.ini.
Ive begun on it as i find it anoying having plates here and there and all kinda mess in the list.
With over 3000 objects(i think thats the amount i have now) its a long and time consuming task to go thruw each and every one to find the objects you want.
Only problem this way is that whenever some more objects get out you would have to sit down and place them one at a time at theire respective place in the static ini.
One way i do it at the moment is when bulding missions i go thrue the entire list picking out the objects i want to use and have them placed on a spot on the map and broken into each individual type sp houses are for them self, factories, and airfield objects and so on.
That way i seldom need to go into the objects list again to find anything else.
So on a project you simply send over the map with the choosen objects and noone has to guess or look for ages to find the objects that are supposed to be used in the objects list.