27.09.2009, 13:28
Somewhere you probably have an RGB value mixed up on one of your terrain types.
RGB32 and also certain higher values (can't be very specific as I've had this a few times only when making shallow water) will have the map-maker automatically make secondary roads. Which is what you're seeing here.
Check your texture map - which I hope you are making in a layered (psd) format, with each RGB value having a separate layer - you may have inadvertently filled in a wrong RGB value somewhere, or you may have flattened a file with alternatives other than 'normal'.
If this persists, then start with a new texture map. It will take less time to make a new one than it often takes to keep on looking after a solution to a stubborn problem.
RGB32 and also certain higher values (can't be very specific as I've had this a few times only when making shallow water) will have the map-maker automatically make secondary roads. Which is what you're seeing here.
Check your texture map - which I hope you are making in a layered (psd) format, with each RGB value having a separate layer - you may have inadvertently filled in a wrong RGB value somewhere, or you may have flattened a file with alternatives other than 'normal'.
If this persists, then start with a new texture map. It will take less time to make a new one than it often takes to keep on looking after a solution to a stubborn problem.