12.10.2009, 11:41
agracier Wrote:On the other hand, we could spend hours and hours @net or libraries studying old spanish maps (actually surpricingly fun) and the map would never get finished at two Olegs weeks! LOL I think that you will like the map, when it is ready.CzechTexan Wrote:I really love how this map looks with the textures and populating. The Spanish campaign is new to me but with these new maps I'd surely love to fly over them. However, there is one thing that stands out and that's the highways. Did this area have paved highways like that back in the 1930's-40's? I don't know, but it seems roads through the countryside would be unpaved and Slovakia type country roads would be better to use. What is your opinion on this?
To make map making relatively easy, most maps take overlays of road systems from some Internet source like, Google/Yahoo maps. Otherwise it would be a year long project just to find the information on road systems from the 1930's.
But on the other hand, we make relatively idealized maps anyway, and besides, even if one does use a highway system based on modern satellite data, most modern highways more or less follow the older road systems. Indeed in countries like Spain, it is terrain that dictates how road systems are built - be it in Roman or modern times. There is for instance only one truly viable route to follow from Guadix to Granada, no matter if you are building in paved granite, rubble and earth or modern concrete and asphalt. For engineers on the ground there more considerations to be taken into account, but in an Il-2 map, we don't worry about being 100 or 200 meters off the mark, that matters little from a gaming point of view.
So, while there are indeed 'highways' and 'secondary roads' in the game, just consider 'highways' to be more or less main roads and all the rest secondary roads of varying quality - paved, earthen or whatever.
On the question of textures for rods - well that's another kettle of fish. I haven't even given it much thought at all , which kind of textures to use. I find it hard enough to find any kind of road at all from a cockpit.
So road textures are open to debate. As long as there are no install issues to take into account. Getting everyone to properly install textures and extra objects is already an important task.
And during public Beta time we are open to all suggestions that are possible to do .