14.10.2009, 05:47
New objects not showing up in game
I have just bought 3ds max 2009 to build some new objects. To test the basic procedure, I have created a new static object and following what I think is the correct process I have done the unwrapping etc created a skin and exported the mesh using Fatducks script. The resultant file from listener looks fine. I have then created a new object folder in the 3do folder with the following files, 512x512 skin TGA, live.SIM, live.MSH and Filename .mat (one LOD at the moment and no damage or shadow models just to see if I can load it - is this wrong?) and amended the static.ini with the correct entry ..... but no joy. Has anyone got any links to some more detailed tutorials (I have already looked through the ones listed on AAA), or pointers as to what I am doing wrong or if I have missed any important steps ... all help very gratefully accepted and appreciated.
regards,
GJE52
I have just bought 3ds max 2009 to build some new objects. To test the basic procedure, I have created a new static object and following what I think is the correct process I have done the unwrapping etc created a skin and exported the mesh using Fatducks script. The resultant file from listener looks fine. I have then created a new object folder in the 3do folder with the following files, 512x512 skin TGA, live.SIM, live.MSH and Filename .mat (one LOD at the moment and no damage or shadow models just to see if I can load it - is this wrong?) and amended the static.ini with the correct entry ..... but no joy. Has anyone got any links to some more detailed tutorials (I have already looked through the ones listed on AAA), or pointers as to what I am doing wrong or if I have missed any important steps ... all help very gratefully accepted and appreciated.
regards,
GJE52