16.10.2009, 11:47
Hi Kevinp,
Back on my own PC now, so here are the pictures of one of the airfield vehicles I have been developing for Korean scenarios. The first image is how the vehicle looks in 3ds max
3dsmax seems to differ from Gmax when it comes to detaching polygons. Not sure how to do that. I have adjusted the specularity etc and it looks almost acceptable so far - but when I put it into IL2 there is a skin tone problem with the front end.... and you get a ridiculous two tone look. Before you ask, the skin colour on the TGA is uniform and the scale of the bonnet and the rest of the vehicle is the same when mapped to the skin (deliberately).
The whole of the front end appears to be the same colour as the roof when viewed in the game, but the sides seem darker. I even tried using different smoothing groups to link/group the sides into one and the top of the body and bonnet in another - but as you can see without changing the result.
Any ideas.... still trying to figure out how to do the shadow mesh..
regards
GJE52
Back on my own PC now, so here are the pictures of one of the airfield vehicles I have been developing for Korean scenarios. The first image is how the vehicle looks in 3ds max
3dsmax seems to differ from Gmax when it comes to detaching polygons. Not sure how to do that. I have adjusted the specularity etc and it looks almost acceptable so far - but when I put it into IL2 there is a skin tone problem with the front end.... and you get a ridiculous two tone look. Before you ask, the skin colour on the TGA is uniform and the scale of the bonnet and the rest of the vehicle is the same when mapped to the skin (deliberately).
The whole of the front end appears to be the same colour as the roof when viewed in the game, but the sides seem darker. I even tried using different smoothing groups to link/group the sides into one and the top of the body and bonnet in another - but as you can see without changing the result.
Any ideas.... still trying to figure out how to do the shadow mesh..
regards
GJE52