Exporting from 3ds max. er hello, is there anyone out there?
#9

Actually it is the skin that makes it look detailed. It always amazes me how a good skin can fool the eye. The basic shape is just a collection of boxes and cylinders stuck together. To prevent a big FRPS hit the poly count is actually fairly low - comparable with the better in game vehicles.

I see you have a shadow mesh on your building, is this a simplified version of the main mesh and if so how is it imported?

pm me if you like.


Regards,

GJE52
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