17.10.2009, 15:49
Actually it is the skin that makes it look detailed. It always amazes me how a good skin can fool the eye. The basic shape is just a collection of boxes and cylinders stuck together. To prevent a big FRPS hit the poly count is actually fairly low - comparable with the better in game vehicles.
I see you have a shadow mesh on your building, is this a simplified version of the main mesh and if so how is it imported?
pm me if you like.
Regards,
GJE52
I see you have a shadow mesh on your building, is this a simplified version of the main mesh and if so how is it imported?
pm me if you like.
Regards,
GJE52