UI 1.2 Sounds
#15

Just so everyone knows ...

I was shear hell trying to make one set of prs files from get this .... 6 sound pack going from mod activator to 1.1

In 1.2 things are a bit simpler but the draw back is that we needed a standard set of names sound modders could hook to rather that editing the engine files which throw out crt2 compliancy.

Now i know some people don't give a hoot about crt2 but then again many do care. The solution is as you now find it in 1.2 allowing both communities the opportunity to change the prs contents, provide the desired wav files and keep the same buttons.

The other way is kind of the tail wagging the dog approach while 1.2 is the dog wagging the tail.

Just hang in there new sounds will be appearing including old game default sounds
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