A6M sounds
#8

a lot of my responses have asked for a volume increase which i'm still considering.
There are two reasons why i haven't.

One is because upon playing (against) the zero, i have no trouble hearing its distinctive engine sound. I also think for continuity sounds outside the cockpit should be somewhat limited even with my attenuation maxed out.

Two...Most of my sounds are actually turned down a couple notches anyway to prevent clipping. Sometimes you hear a crackling or popping because of this. A lot of sounds are too loud, so they sound like crap.
My philosophy is to lower the wav files a bit, to prevent clipping and then the user can turn up the nob for volume.

The tricky part is that other sound mods might be at full blast and even borderline clipping, and the creators might not realize that its clipping or that in combination with other sounds it clips and results in crackling.


This Zeke sound might be a bit quiet but you might also notice how clean it is. This is not easily achieved at higher volumes especially with the multiple layers of sounds going on with in each engine or weapon.

It is still something i'm playing with, and on my end it sounds pretty good where its at.

Also keep in mind that other sounds like the ones for jets or bombers should obviously be louder and more apparent than most single engine airplanes.
I'm not here to force my will or my opinions on how it should be, but i think you should first use the mod for a week or two and if you still think it needs to be louder, then i will revisit this idea.




Bill
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