A6M sounds
#11

I have been struggling a lot with my sounds to. Some engines (eg f4 f6) had cracks, others were fine. I finally fixed it by resampling everything to 22 khz, mono, 16 bit, windows pcm (wav) format.
The voices however need to be at 11 khz however for some strange reason. When I tried to resample these I lost them altogether.. :???:
Then in game I also set my sound to 22 khz, and no more crackling sounds! Big Grin
Furthermore I found that if you keep the engine volume below 100 in the prs files, you will not hear them from miles away. I set mine all at 90 for fighters, and 95 for extra heavy engines (f4, F6, FW, etc), jets and bombers
This did mean I had to tune down the guns ans explosions as well; guns 100, 110 for cannons, light flak 130, heavy flak 150.
And finally I played around with the prs files:
mode normal pos for sounds you want to hear from far (explosions) , for engine I used
mode relobj pos
type mixer
infinite 1
EAXMix 0.95
occlusion -9
occllf 0.25
eaxroom 0.5
obstruction -7
obstrlf 0
mutable 1

For weapons I used:
[common]
mode relobj pos
type mixer
infinite 1
EAXMix 0
occlusion -200
occllf 0.25
eaxroom 10
obstruction -200
obstrlf 0.25
mutable 1

in the prs you also need to select the right files for the right environment:
I think env 0 is the cockpit
env 8 is (tail)gunner and\or open cockpit
env 2 is external
But I am not really sure here..
Also different modders use differentr codes: some sounds start with x for extarnal, others used *_ex and *_in for internal and external sounds; my current sounds are a cocktail of different sound mods.
I never found a guide for this.. Maybe one of the great sound modders (Jafa?) could enlighten us? 8)

But there is a great sound mod on the way from Tiger; from what I understood he even rewrote the Java code. So maybe we should just sit this one out.. Smile [/i]
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