DeviceLink on-line 2.1 (updated 11/29/2009)
#26

tityus Wrote:As I fly, basically, on-line and on full switch servers, I got very interested in this mod.

I have a few questions derived from a post by Sully_pa:
Quote:(...) unless it's installed server side (...)

Doesn't the DeviceLink obtain the values by queuing the client ?

or with on-line version it queues the server?

I'm afraid that If server intermediates the calls, traffic and CPU will suffer. What would make it more difficult to find wide acceptance.

Sorry I missed this post somehow. I believe what Sully_pa is referring to is that servers, if they chose to, are able to set a setting called CheckRunTime. If that's set, then the game checks to see that all clients have exactly the same mods as the server. If not, a client isn't allowed to join. So...if a server had that set, and did not have the DeviceLink mod installed, it wouldn't let you join the game.

But, you're right. DeviceLink only queues the client, not the server.

apipisia Wrote:I wonder if DeviceLink mod is compatible with the newly released UI 1.2 ? Anyone tested on any server?

I don't actually use Devicelink, so I can't say for sure, but I'm quite sure it's compatible with UI 1.2.

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