Carrier Takeoffs On a Moving Dogfight Server (UI 1.2)
#1

I have a couple of questions about carrier takeoffs on a Moving Dogfight server (UI 1.2).

1. With a 2-plane AI flight, is there a way to get each plane to take off from seperate catapults? In other words, the 2 AI planes would hook up to both of the catapults at the same time.

2. In testing carrier takeoffs, I noticed that if a human player spawns on the carrier at the same time an AI plane is on the deck, the AI plane will explode and the Player is charged with destroying a friendly plane. Is there a way to solve this issue?

Aviar
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