23.10.2009, 02:33
I have a couple of questions about carrier takeoffs on a Moving Dogfight server (UI 1.2).
1. With a 2-plane AI flight, is there a way to get each plane to take off from seperate catapults? In other words, the 2 AI planes would hook up to both of the catapults at the same time.
2. In testing carrier takeoffs, I noticed that if a human player spawns on the carrier at the same time an AI plane is on the deck, the AI plane will explode and the Player is charged with destroying a friendly plane. Is there a way to solve this issue?
Aviar
1. With a 2-plane AI flight, is there a way to get each plane to take off from seperate catapults? In other words, the 2 AI planes would hook up to both of the catapults at the same time.
2. In testing carrier takeoffs, I noticed that if a human player spawns on the carrier at the same time an AI plane is on the deck, the AI plane will explode and the Player is charged with destroying a friendly plane. Is there a way to solve this issue?
Aviar