[MOD] Hawaian islands map (beta) edit
#39

Fly! Wrote:Hi Saburo, I got it wkg Big Grin after a reinstall w/ a new D2Drive game and the HSFX Mod.
I threw all the 3dos from the objects packs right into the ObjectsMap folder. No worries.
Only thing I had to do accd'g to FMB log was to copy & rename Compans_BoB_fields_1.tga to bob_fields_1.tga since I didn't have it
and change scale on these 3:

LowLand0 = land/summer/rom_fields_LowLand2.tga,-2
LowLand1 = land/summer/rom_fields_LowLand3.tga,-2
Mount2 = Italy_DF/land/summer/fields_v2.tga,-2

You did a beautiful job on this map!

This map for me wouldn't load into FMb with HSFX....how did you change the scale on those tgas?

I don't know why you guys are getting a slide-show..... I only have a 2 year old rig...
CoreDuo E6850 3.0Ghz...3 gb RAM..... 8800 GTS 320mb.... winXP...runs OK for me

There are moving destroyers from the shippack which try to leave the harbour....subs in the sea North are for the returning a/c to crash into...instead of leaving them to land...to free up some airspace for the second wave.

QMT utility is good for reducing each flight by a few a/c (or adding more....lol)

Of course the P40's only come onto the scene during the second wave attack....so if you fly them...since il2 doesn't allow the player to have a delayed start ...you get involved too soon....(for historical accuracy)

There is a Hawk taking-off right at the start too but it gets swamped by the Zeros
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