27.10.2009, 12:22
further clarification on "that map" from Luthier on 1C forums:
"The textures are WIP. Some are placeholders, other are not. Once the colors are fixed, the non-placeholder textures will be used in the main gameplay map.
I want to explain the thought process behind the map you're seeing right now a little better. It wasn't a "let's make a little slice of Britain" kind of thing. It wasn't a "let's make the most gorgeous map we can" kind of thing. It was a "let's make a map where we can stretch out various textures, test various options of 3D cliffs, and have a large variety of terrain types dumped together for quicker debugging."
That's how a lot of things are done in development. You need intermediary steps on the long arduous climb to perfection. This map is one of those steps."
Various comments from Oleg himself: states that the game as is currently can make use of 4 processor cores, and that a 2010 release is imperative from purely economic considerations, and the following, which proves he still has 'fire in his belly':
"Loking on the models of SoW i'm personally sure that I can say that a lot of people, historian writers, cinematograph, etc will use OUR sim for the reference and modelling for the cinema some aerial battles (like it was already with Il-2, but now it will be on a 10+ times higher level at all and will looks at least in air close to real picture). I'm sure that nobody also would put in a single sim so much love to aviation on the whole market."
"The textures are WIP. Some are placeholders, other are not. Once the colors are fixed, the non-placeholder textures will be used in the main gameplay map.
I want to explain the thought process behind the map you're seeing right now a little better. It wasn't a "let's make a little slice of Britain" kind of thing. It wasn't a "let's make the most gorgeous map we can" kind of thing. It was a "let's make a map where we can stretch out various textures, test various options of 3D cliffs, and have a large variety of terrain types dumped together for quicker debugging."
That's how a lot of things are done in development. You need intermediary steps on the long arduous climb to perfection. This map is one of those steps."
Various comments from Oleg himself: states that the game as is currently can make use of 4 processor cores, and that a 2010 release is imperative from purely economic considerations, and the following, which proves he still has 'fire in his belly':
"Loking on the models of SoW i'm personally sure that I can say that a lot of people, historian writers, cinematograph, etc will use OUR sim for the reference and modelling for the cinema some aerial battles (like it was already with Il-2, but now it will be on a 10+ times higher level at all and will looks at least in air close to real picture). I'm sure that nobody also would put in a single sim so much love to aviation on the whole market."