mission building tips and tricks
#7

unfortunately this cant be done with artillary, i've been messing about for long time trying
to raise artillary above ground level without any success, it seems that only objects
contained in your static ini can be raised (or sunk) these are the objects in your object
list in FMB

Here is an example

I wanted to raise Egypt house 2 and place it on top of the origanal to make a 2 story house so i found its entry in the static ini

[buildings.House$Egypthouse02]
Title Egypthouse02
MeshLive 3do/Buildings/Egypt/houses/Egypthouse02/live.sim
MeshDead
Body RockMiddle
Panzer 0.12

i copied this and pasted it directly below in the list, then made it a new object by simply adding a number to the top three lines
in this case its _1

[buildings.House$Egypthouse02_1]
Title Egypthouse0MeshDead 2_1
MeshLive 3do/Buildings/Egypt/houses/Egypthouse02_1/live.sim

Then after the line MeshDead add a new line

AddHeightLive 3.05

you should now have a new object raised and your entry will look like this


[buildings.House$Egypthouse02]
Title Egypthouse02
MeshLive 3do/Buildings/Egypt/houses/Egypthouse02/live.sim
MeshDead
Body RockMiddle
Panzer 0.12

[buildings.House$Egypthouse02_1]
Title Egypthouse02_1
MeshLive 3do/Buildings/Egypt/houses/Egypthouse02_1/live.sim
MeshDead
AddHeightLive 3.05
Body RockMiddle

now there are two houses one is the origanal the other is raised by 3.5 metres, you can mess around with
the AddheightLive line and raise it to whatever height you like or put a minus (-) sign in front to sink it.
make sure you put the caps in AddHeightLive

[Image: desert4.jpg]

not a good pic but you can see a two storie house
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