03.11.2009, 11:17
Ive noticed whenever textures whether they are from buildings or runway plates or whatever...
whenever they over lap to build something there is usually a noticeable flickering effect while looking at where the textures over lap.
This flickering effects FPS drastically and I have fraps running so as too be able to see what the reaction is FPS wise when looking at over lapping textures.
When I build in the FMB and I am merging objects or over lapping objects I always zoom in and out to view the texture over-lapping from different distances and angles,
if I see any flickering at all I abandon what I am trying to do and I then instead come up with a more viable solution to what I am trying to build.
I have found that some objects merge or over lap better than others where as some objects should never be merged together or over lapped in any way as they just become a killer on fps.
I personally do not like runway plates being over lapped on top of one another as I have yet to find a way to be able to do it with out this texture flickering and FPS issue,
they all must be butted up to one another like the way stock IL-2 maps are made.No stock IL-2 maps have any textures from objects over lapping one on top of another and I believe they all were made like that for a specific reason.This over laying of runway plates ,Blankfieldplates,ete ete causes FPS issues and I have investigated this further with the Blankfieldplate with a colored texture on it.Butted up carefully it works fine with very very little FPS issues no matter how many plates are on the map.When carelessly laid down though overlapping in places far more than needed and especially when plates are turned on angle on top of one another FPS become a huge issue even with very few plates on the map.One thing to note though is that this FPS issue only comes into play when said over lapping objects are visable on the PC monitor when you are playing the game.Only what is visible at the time it is visible effects FPS.The more stuff visible on your monitor at any given time of objects that are over lapped Tthe more the overlapped objects will bring down your FPS.
This is a serious concern with maps being made IMHO,
I prefer not to over lap any plates of any kind for this reason and I build airfields with runway plates very carefully and with only butting the plates up too one another...
which is the way Oleg Maddox and Company built the original stock airfields and I believe all airfields should be built on a map IMHO
Just noticed from the above pics all the runway plates over lapping all over and thought I would comment on what I have observed using runway plates ete
Really no big deal if you have a good strong running PC like I do,but for those that don't over lapping plates are extremely cumbersome on slow pc's
Easy
whenever they over lap to build something there is usually a noticeable flickering effect while looking at where the textures over lap.
This flickering effects FPS drastically and I have fraps running so as too be able to see what the reaction is FPS wise when looking at over lapping textures.
When I build in the FMB and I am merging objects or over lapping objects I always zoom in and out to view the texture over-lapping from different distances and angles,
if I see any flickering at all I abandon what I am trying to do and I then instead come up with a more viable solution to what I am trying to build.
I have found that some objects merge or over lap better than others where as some objects should never be merged together or over lapped in any way as they just become a killer on fps.
I personally do not like runway plates being over lapped on top of one another as I have yet to find a way to be able to do it with out this texture flickering and FPS issue,
they all must be butted up to one another like the way stock IL-2 maps are made.No stock IL-2 maps have any textures from objects over lapping one on top of another and I believe they all were made like that for a specific reason.This over laying of runway plates ,Blankfieldplates,ete ete causes FPS issues and I have investigated this further with the Blankfieldplate with a colored texture on it.Butted up carefully it works fine with very very little FPS issues no matter how many plates are on the map.When carelessly laid down though overlapping in places far more than needed and especially when plates are turned on angle on top of one another FPS become a huge issue even with very few plates on the map.One thing to note though is that this FPS issue only comes into play when said over lapping objects are visable on the PC monitor when you are playing the game.Only what is visible at the time it is visible effects FPS.The more stuff visible on your monitor at any given time of objects that are over lapped Tthe more the overlapped objects will bring down your FPS.
This is a serious concern with maps being made IMHO,
I prefer not to over lap any plates of any kind for this reason and I build airfields with runway plates very carefully and with only butting the plates up too one another...
which is the way Oleg Maddox and Company built the original stock airfields and I believe all airfields should be built on a map IMHO
Just noticed from the above pics all the runway plates over lapping all over and thought I would comment on what I have observed using runway plates ete
Really no big deal if you have a good strong running PC like I do,but for those that don't over lapping plates are extremely cumbersome on slow pc's
Easy