Kyushu V1.0 - DL Now - Bumph textures update 7/03/10
#10

UPDATE- news pics

So, now we can say that the REAL rework for Kyushu as began.

I post some new pics to show you the process, you will probably not make the difference with those on the begining of this topic....and its normal for the moment. Same textures. The thing is now i put myself these texture on the ground and i start for the moment with only 2 differents one. I will after increase the complexity mixing more and more, and then you will see all the potential of this map.

It's strange that only WhiteCat - if i don't mistake - tryed to do something more interresting of this map. He was right ! Here we have big mountains, hudge plains, many cities, water, volcanos....Those who liked Okinawa remaping will like this one : its bigger, higher, nicer, greater ! High altitutude mission, interceptions for exemple will be awesome :!: :wink:



1. interpenetrated texutures : gives a complex rendering with less repetition effect ! some will recognize one Okinawa texture. this will evolve, its the first step of a complex maping game.
[Image: 4072749107_3b39fa1e0d_b.jpg]

2. it's essentialy green for the moment but calderas and lava effects will come soon...........with pics :wink:
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3.
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4.
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5.
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6.
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7. Okinawa.....but in a 200% greater scale ! :wink: 8)
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8.
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9.Underwater volcano make appear an island here. You can see the caldera in the top of the little island
[Image: 4073508902_b529a26c57_b.jpg]

10.New agriculture textures. I have to work to avoid repetive effects...that's why interpenetrated textures and manual maping are important. Thanks VonBard for help with to big actor satic problem :wink:
[Image: 4072749565_3c0eb8ae24_b.jpg]

11. Clouds shadows effects Smile
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12.
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13.There is life there :wink:
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14.More natural cities. I will try to improve with new textures transitions with country, and the same for Okinawa V2, and decrease contrast.
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15.
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16.hum we need cows here ... a cow mod :lol:
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