04.11.2009, 17:12
ok understood.
well to tell you the truth i use stock map_T and don't take care of RGB values :???: . i litteraly paint on the map. i have both on the screen modded fmb, photoshop with all textures files open and loed ini.file.
i whatch the load ini file structure, low land chapter for exemple, then i look at the visual equivalent on photoshop...and I paint. All texture files involved on a map must be open on photoshop. It's like a palette for painters, you look the colours you have on the palette, select and report on the sketch...this is why all the textures involved must be open on photoshop.
well to tell you the truth i use stock map_T and don't take care of RGB values :???: . i litteraly paint on the map. i have both on the screen modded fmb, photoshop with all textures files open and loed ini.file.
i whatch the load ini file structure, low land chapter for exemple, then i look at the visual equivalent on photoshop...and I paint. All texture files involved on a map must be open on photoshop. It's like a palette for painters, you look the colours you have on the palette, select and report on the sketch...this is why all the textures involved must be open on photoshop.