Kyushu V1.0 - DL Now - Bumph textures update 7/03/10
#26

redko Wrote:ok understood.

well to tell you the truth i use stock map_T and don't take care of RGB values :???: . i litteraly paint on the map. i have both on the screen modded fmb, photoshop with all textures files open and loed ini.file.

i whatch the load ini file structure, low land chapter for exemple, then i look at the visual equivalent on photoshop...and I paint. All texture files involved on a map must be open on photoshop. It's like a palette for painters, you look the colours you have on the palette, select and report on the sketch...this is why all the textures involved must be open on photoshop.

Please redko, I hope STRONGLY you ALWAYS remain with your pure creativity and go on "like YOU feel" FOREVER as your work till here is really simply amazing!! just on this 1st beta stage: I will stuck to fly an entire year with just your this first "beta" maps you have created. They are jet MASTERPIECE for me!. and also let me tell you that I personally prefer the "unfocuzed/not compete low-ground textures method you have putted inside: this when I fly just give me the total "feeling" of flying and moreover it let me concentrate better on enemy planes that now with your great method are really corrected spotted by my eyes in a balenced good tuned feeling between game and reality, this is very unique till now by your talent: you're my Picasso! 8)
Reply


Messages In This Thread

Forum Jump:


Users browsing this thread: 2 Guest(s)