06.11.2009, 09:37
us 50cal use two files 12_Burn.eff , 12mmPluff
so copy 12mmPluff and rename it to 12_Burn.eff
maybe 50call will hit more
but some other guns use 12_Burn.eff too ... they will show same effect
i use this setting(effect mod)
----------------12mmPluff----------------
[ClassInfo]
ClassName TParticlesSystemParams
BasedOn 37_Burn.eff
[General]
MatName ../Textures/20_Sparks.mat
Color0 1.0 1.0 1.0 0.6
Color1 0.5 0.2 0.12 0.5
nParticles 3
FinishTime 0.06
PhiN 2.5
PsiN 0.0
LiveTime 0.05
EmitVelocity 3.0 5
Size 5.5 2.0
Rnd 0.0
-------------------12_Burn.eff------------
[ClassInfo]
ClassName TParticlesSystemParams
BasedOn 37_Burn.eff
[General]
MatName ../Textures/20_Sparks.mat
Color0 1.0 1.0 1.0 0.6
Color1 0.5 0.2 0.12 0.5
nParticles 3
FinishTime 0.05
PhiN 2.5
PsiN 0.0
LiveTime 0.04
EmitVelocity 3.0 5
Size 4.7 1.5
Rnd 0.0
if you want small flash
reduce size option
so copy 12mmPluff and rename it to 12_Burn.eff
maybe 50call will hit more
but some other guns use 12_Burn.eff too ... they will show same effect
i use this setting(effect mod)
----------------12mmPluff----------------
[ClassInfo]
ClassName TParticlesSystemParams
BasedOn 37_Burn.eff
[General]
MatName ../Textures/20_Sparks.mat
Color0 1.0 1.0 1.0 0.6
Color1 0.5 0.2 0.12 0.5
nParticles 3
FinishTime 0.06
PhiN 2.5
PsiN 0.0
LiveTime 0.05
EmitVelocity 3.0 5
Size 5.5 2.0
Rnd 0.0
-------------------12_Burn.eff------------
[ClassInfo]
ClassName TParticlesSystemParams
BasedOn 37_Burn.eff
[General]
MatName ../Textures/20_Sparks.mat
Color0 1.0 1.0 1.0 0.6
Color1 0.5 0.2 0.12 0.5
nParticles 3
FinishTime 0.05
PhiN 2.5
PsiN 0.0
LiveTime 0.04
EmitVelocity 3.0 5
Size 4.7 1.5
Rnd 0.0
if you want small flash
reduce size option