.SFS re-Packer?
#13

Anto Wrote:The one person (outside of 1C:Maddox) who knows how to and has made SFS for mods is not in a position to let it out (for reasons I don't know, simply know he isn't in a position to let it out). Anyway since all three major packs will soon be sharing the same base of SFS files, there is really no need to have a publicly available compressor. All major finished mods are in the SFS meaning the mod installs become a lot cleaner and perform a lot better. All you need to worry about is new and beta mods, which you can customize as much as you want.

Really, the SFS mods are now just like official patches. If you don't like something you can still overwrite it the old fashion way by plopping the necesseray files in the MODS folder. Game is still customizable, just the hassle with the 'regular' and 'essential' mods is taken out of it.

Therein lies the problem that some of us have been talking about, though. You're stuck with whatever is put into the "patches". I understand that one can overwrite files with other ones, but what if you just don't want some of the mods? If I had to use everything that's in the UI, I probably wouldn't use the mods. The whole point of mods, IMO, is to customize a game, not to have others tell you what to use. I think many mod users would like to be able to repack any set of mods they desire.
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