Okinawa repainted - V2 Under way 7 february 2010

Hello redko - I solved the mystery of why the original Okinawa map and LAL_Rone's version were incompatible. Basically, LAL_Rone made some changes to the static.ini, especially with the airfields, for example at Yontan, Kadena and Ie Shima.

For example this is Yontan on the original map:

[Image: Okinawa1.jpg]

And this is Yontan on LAL_Rone's map:

[Image: Okinawa2.jpg]

These maps are not compatible because if for example you build a mission on LAL_Rone's map, and apply damage to buildings that are unique to his map, then if you try to load the mission on the original map the buildings cannot be traced and the mission will refuse to load properly.

However, it is easy to apply your changes to the original map, simply by removing the static.ini. For example:

[Image: Okinawa3.jpg]

May I therefore request that you provide two versions of your completed Okinawa map. One example without the static.ini, which can be used for existing missions, and the other example with the static.ini, which will have the additional objects of LAL_Rone's map, plus any that you may want to add. This way we can enjoy your excellent improvements to the map for both old and new missions.
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