Okinawa repainted - V2 Under way 7 february 2010

Phil_K Wrote:
redko Wrote:hum :roll:

In fact i was thinking for OkinawaV2 to put the original static instead of Lal_Rone one......You suggest 2 versions :roll: . Why not! The bad point would be to loose all the good work Lal did with the airfields.

Don't you see another solution, you think 2 version is the better one ?
Well I think to replace the original you will need to use the original static.ini. I do not think there is any way around this. I think that LAL_Rone did not only change the airfields, but also changed one or two buildings in the city areas - there were a lot of badly placed buildings on the original map, and I think he did some "tidying up".

For the version that uses LAL_Rone's static.ini (plus maybe some objects of yours) I think this should be the true "Redko Okinawa" map. Of course it is your decision, but I think once you have added your texture and height modifications, it is only a matter of adding the static.ini.

Of course, you could create just the one map based on LAL_Rone's, and leave instructions that to play older missions, the person has to remove the static.ini. The only problem here is how many people read instructions?

set it up so you have to install the new static.ini as a separate option? Maybe a seperate download from the textures?
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