15.11.2009, 09:34
Hi all again
starting part 2 now.
as allready said files located in ..\presets\sounds\ contain the second set, called the sound-source property set.
This describes the way an individual source sounds within the surrounding environment. (for example: a plane´s engine , a gun shooting ...)
Look at the filenames and you can guess for which sound they are responsible, for example:
I will try to explain the functions and meanings of the properties not mentioned before by a closer look to a few example files. (look at later posts)
Rookie
starting part 2 now.
as allready said files located in ..\presets\sounds\ contain the second set, called the sound-source property set.
This describes the way an individual source sounds within the surrounding environment. (for example: a plane´s engine , a gun shooting ...)
Look at the filenames and you can guess for which sound they are responsible, for example:
- aircraft.common.prs - general sound settings for engine driven plane
- aircraft.common_w.prs - sound settings saling plane
- aircraft.door.prs - sound settings for door open/close
- chrash.*.prs - sounds property settings for the last sound you can hear
- exlode.*.prs - sounds property settings for explosion sounds
- hit.air.prs - sounds property settings for an "impact to your plane shell" sound
- models.*.prs - sound settings for static object like cars, trucks, ...
- motor.*.prs - sounds property settings for plane engines
- weapon.*.prs - sounds property settings for tak, tak, tak
I will try to explain the functions and meanings of the properties not mentioned before by a closer look to a few example files. (look at later posts)
Rookie