Explanation of environment/sound-source preset - *.prs files
#9

Hi all again

starting part 2 now.

as allready said files located in ..\presets\sounds\ contain the second set, called the sound-source property set.

This describes the way an individual source sounds within the surrounding environment. (for example: a plane´s engine , a gun shooting ...)

Look at the filenames and you can guess for which sound they are responsible, for example:
  • aircraft.common.prs - general sound settings for engine driven plane
  • aircraft.common_w.prs - sound settings saling plane
  • aircraft.door.prs - sound settings for door open/close
  • chrash.*.prs - sounds property settings for the last sound you can hear
  • exlode.*.prs - sounds property settings for explosion sounds
  • hit.air.prs - sounds property settings for an "impact to your plane shell" sound
  • models.*.prs - sound settings for static object like cars, trucks, ...
  • motor.*.prs - sounds property settings for plane engines
  • weapon.*.prs - sounds property settings for tak, tak, tak Smile
Please note that i´m now talking about sound-sources not environments.

I will try to explain the functions and meanings of the properties not mentioned before by a closer look to a few example files. (look at later posts)

Rookie
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