Shallow Water in Maps
#5

Here's the post, or what i saved of it anyway ... you're right about it being somewhat interesting having trees in rivers for jungle areas ... I might even try it on this map, not on the coastline, but on inland rivers, or on parts of them anyway ...
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"Add RGB 40 in your map T, at places where you want that shalow water to apear, and add line (Water2) for coastal water in load.ini, something like this:


Quote:
Water0 = water/water.tga
Water1 = water/water.tga
Water2 = water/CoralCoastLine.tga, - this is it
Water3 = land/summer/grnd/fields_proc013.tga


And bear in mind that water causes stuttering in low level flight above it. And you dont need to convert maps from RGB to greyscale and backwards, it can be greyscale without problems."
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