17.11.2009, 13:29
Within the section [common] you often find the property mode, example:
mode relobj pos
First parameter of the property mode determines how the settings of this preset file should be "interpreted" by the program.
possible values for the first parameter:
please note that i didn´t find a .prs file using the values "vel" and "or".
There is a special case for the value "seq":
if seq occurs in the same line as mode the sounds of this preset file are handled by a sequenzer or as a sequenzed file, voices.prs for example use this, the result is: voices are not played in a mixture, they are played one after one.
Rookie
mode relobj pos
First parameter of the property mode determines how the settings of this preset file should be "interpreted" by the program.
possible values for the first parameter:
- no3d - no 3 dimensional sound/environment
(voices of crew members, the menu interface of the game it self don´t have 3rd dimension sound, for example)
- normal always occur with second parameter(see below)
- relobj - this always occurs with second parameter set to pos (positon)
and means relative position of/to the object in the surrounding environment.
- relist - as relobj second parameter is always pos meaning:
relative pos of/to the listener? i´m not sure
- pos - position of sound source
- vel - velocity of sound source
- or - orientation of sound source is frontal (a buzzer is frontal sound, you can´t locate him)
- all - selects all values above (position and velocity and orientation)
orientation is now set to frontal+top - i think this means it stays on top above the other sounds, like a top window does.
please note that i didn´t find a .prs file using the values "vel" and "or".
There is a special case for the value "seq":
if seq occurs in the same line as mode the sounds of this preset file are handled by a sequenzer or as a sequenzed file, voices.prs for example use this, the result is: voices are not played in a mixture, they are played one after one.
Rookie