19.11.2009, 20:18
Benchmarking-Defined
The meaning of Benchmarking in the context of IL-2 is the work of discovering, recording, and comparing the demands of IL-2 in your PC as a configuration in order to make later Optimization settings for performance and visual graphics quality which are ideal for your simulation.
Centuries ago, shoemakers began Benchmarking. They would place a foot (Think IL-2) in a bench (Visualize shoe size and dimensions as the most IL-2 potential in a PC, anywhere in the world). The bench would be the absolute largest dimensions of the foot that were possible (Imagine the bench as being compared to the platform you use to analyze the information, such as Windows Task Manager which measures it). The shoemaker would mark the foot in the bench while recording basic dimensions (This is you running IL-2 while taking note of the results in Windows Task Manager-Benchmarking begins). He would make basic markings then remove the foot (You close IL-2 for the first time). With a few more markings and recording dimensions, he would begin cutting the leather or whatever material (Here is when you begin to make your first settings in the PC and IL-2 Benchmarking Final Stage). After he had the shoe basically formed, he might have the client slip a foot into it and make adjustments. The customer removes the foot. (The Testing Phase is here in IL-2-Optimization begins). Next, he would seal the seams and add dies (These are your settings in the graphics card). To be sure that the client would be happy, the shoemaker would give the pair of shoes to the customer for his approval (The Final Testing Phase of IL-2). If approved, then the finishing materials would be applied (Symbolic of your final settings-Optimization Final Stage). The shoes would be delivered to the client (You restart Windows and IL-2 with all the applied settings in anticipation of a beautiful Optimization).
The meaning of Benchmarking in the context of IL-2 is the work of discovering, recording, and comparing the demands of IL-2 in your PC as a configuration in order to make later Optimization settings for performance and visual graphics quality which are ideal for your simulation.
Centuries ago, shoemakers began Benchmarking. They would place a foot (Think IL-2) in a bench (Visualize shoe size and dimensions as the most IL-2 potential in a PC, anywhere in the world). The bench would be the absolute largest dimensions of the foot that were possible (Imagine the bench as being compared to the platform you use to analyze the information, such as Windows Task Manager which measures it). The shoemaker would mark the foot in the bench while recording basic dimensions (This is you running IL-2 while taking note of the results in Windows Task Manager-Benchmarking begins). He would make basic markings then remove the foot (You close IL-2 for the first time). With a few more markings and recording dimensions, he would begin cutting the leather or whatever material (Here is when you begin to make your first settings in the PC and IL-2 Benchmarking Final Stage). After he had the shoe basically formed, he might have the client slip a foot into it and make adjustments. The customer removes the foot. (The Testing Phase is here in IL-2-Optimization begins). Next, he would seal the seams and add dies (These are your settings in the graphics card). To be sure that the client would be happy, the shoemaker would give the pair of shoes to the customer for his approval (The Final Testing Phase of IL-2). If approved, then the finishing materials would be applied (Symbolic of your final settings-Optimization Final Stage). The shoes would be delivered to the client (You restart Windows and IL-2 with all the applied settings in anticipation of a beautiful Optimization).