Multiplayer Dogfight map help (Without taxiing).
#7

Razgriz_37 Wrote:Tell me, how does one manipulate and set spawn points custom to his fitting, for example, If I wanted to prevent the AI Planes to taxi in a spawn point, when they land. (Using Zuti_MDS of course) Or the most wanted, to set a spawn point in a Hangar for a hint of realistic taste.

Can someone explain that please?
This may be of some help JD is a good map maker. As for finding spawn points you need 12 palyers and then take
a screen shot where each spawn. They all need to spawn and SET still dont move. Thats one way of putting a hanger OVER the starting plane.
http://www.battle-fields.com/commscentr ... awn+points
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