24.11.2009, 18:26
I don't understand ...
if you can add mods to the stock game that is in SFS files, why can you not add mods to a mod package that's in SFS files in the same manner ? .. and override a mod you don't like ?
online play requires checksum consistancy, and the mod groups offering packages intended for online play should get on the same page .. right now my squad is running 4.09m unmodded because of numerous problems with UI 1.2, not to mention it's long load times ..
so we wait for a stable 4.09m + mods package that server opps can consider *standard* with a good switcher for 409m with or without mods, and Zuti on/off .. only then will 408m and 409b1m fade away and we'll have the vast majority of servers running games we can ALL join
if you can add mods to the stock game that is in SFS files, why can you not add mods to a mod package that's in SFS files in the same manner ? .. and override a mod you don't like ?
online play requires checksum consistancy, and the mod groups offering packages intended for online play should get on the same page .. right now my squad is running 4.09m unmodded because of numerous problems with UI 1.2, not to mention it's long load times ..
so we wait for a stable 4.09m + mods package that server opps can consider *standard* with a good switcher for 409m with or without mods, and Zuti on/off .. only then will 408m and 409b1m fade away and we'll have the vast majority of servers running games we can ALL join