[WIP] Cutting lines... *UPDATED*
#7

Hi guys.



Von, very good idea this post !!!!

I'm now fighting agains this same probleme with some plane parts of my repainted kyushu.

I don't know for now if i have THE solution to this problem, but in my case i'm using only 2 textures for cities, one for mountains, and about 6-7 textures for the fields. I use all the sltos as possible.

For the moment i get good results for volcanic areas as you may have seen in the pics of Kyushu topic...i'm trying to do my best for the planes.

I don't like random textures cause it doesn't make the landscape work naturally.....a landscape is the result of a natural process, each texture must look to be the there for a logical and physical reason.


So for me textures must be applied manually, pieces by pieces in the all surface of a map....and it takes many many time.


I'm testing a binary method too. for a textures A, i have a B texture made from the same source BUT with some very little differents details. This way making these textures working binarilly (english :roll: ....well you seen what i mean) i can "break" the repetition effect.

And last point, manually placed textures + binary system + desaturation allows me (for the moment) to have a short range of colours for a map and it helps i think to make it appear as a whole thing and not as an artificial creation resulting of differents pieces puted together with no real link one to eachother, repetitiv structures are less present by that way.

I'm thinking to post some textures to show you how it works.
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