26.11.2009, 03:49
whats your forrest setting in the OpenGL section?
imho low fps comes from the large number of the different placed objects on a map, second reason can be the size and complexity of the 3d relief map, third reason can be the overall size of textures used, trees as a reason would come after this unless you got forrest=3, in that case add ",2" after the texture name and you'll turn off autogenerated trees
cheers
imho low fps comes from the large number of the different placed objects on a map, second reason can be the size and complexity of the 3d relief map, third reason can be the overall size of textures used, trees as a reason would come after this unless you got forrest=3, in that case add ",2" after the texture name and you'll turn off autogenerated trees
cheers