[SOLVED!] Channel Map Trees, how can I reduce them?
#9

whats your forrest setting in the OpenGL section?

imho low fps comes from the large number of the different placed objects on a map, second reason can be the size and complexity of the 3d relief map, third reason can be the overall size of textures used, trees as a reason would come after this unless you got forrest=3, in that case add ",2" after the texture name and you'll turn off autogenerated trees

cheers
Reply


Messages In This Thread

Forum Jump:


Users browsing this thread: 3 Guest(s)