[SOLVED!] Channel Map Trees, how can I reduce them?
#10

vpmedia Wrote:whats your forrest setting in the OpenGL section?

imho low fps comes from the large number of the different placed objects on a map, second reason can be the size and complexity of the 3d relief map, third reason can be the overall size of textures used, trees as a reason would come after this unless you got forrest=3, in that case add ",2" after the texture name and you'll turn off autogenerated trees

cheers

Hi vpmedia,

Thanks for your response.
Do you mean changing conf.ini to say forest=2? If so, as i've said before, I tried this. Infact i think i've got it on forest=1.
Forgive me if i've misunderstood you though!

I played again last night and once again when i climbed to the altitude at which the autogenerated trees were out of visibility, my frames went from 10-20fps to 40-50fps.
:? :???: :? :???:

p.s. love your skins by the way :wink:
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