[WIP] Cutting lines... *UPDATED*
#12

Well I have an opinion about this: IMHO, if you count the time in a mission that you are over fields dogfighting and bombing, and you count the time you are landing and taking off, you'll agree guys that is more or less 90% / 10%. Given this, I would vote to spend less textures in super-perfect-historical landing strips and more in giving a more real feeling to the landscape.

I think that is the policy of mappers like redko, and, well the results are there... more immersion guys. That's why I like his way.

But, again, it's only my personal opinion...
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