27.11.2009, 03:03
that right Whitecat.
good logic. it's the theory of compromise i like. we have to deal for compromises in life and for mods too. Too detailed textures are nice at middle and hight altitude but ugly at low. Too detailed texture bring more repetitive effect at high altitude, so we need to sacrifice some ground texture which are not so offently used as airfield textures or cost/rive line textures....
i will use just one texture for airfields in Kyushu and put 100% in the landscape : mountains, forests, fields, country, cities. without that i would never be able to offer volcanic textures for exemple, as this map will be the first one i think to use realistic textures only for that aspect....but what a pleasure !! How many of you guys never have fly over volcanic structures like Hawaii mounts, Iceland and other so beautifull landscapes ?
for the moment i have this for hight altitude:
As you see repetitive structures are almost gone :wink: . Of course not all the map is in this case, so that's why i have to work part by part all with the hand method.
good logic. it's the theory of compromise i like. we have to deal for compromises in life and for mods too. Too detailed textures are nice at middle and hight altitude but ugly at low. Too detailed texture bring more repetitive effect at high altitude, so we need to sacrifice some ground texture which are not so offently used as airfield textures or cost/rive line textures....
i will use just one texture for airfields in Kyushu and put 100% in the landscape : mountains, forests, fields, country, cities. without that i would never be able to offer volcanic textures for exemple, as this map will be the first one i think to use realistic textures only for that aspect....but what a pleasure !! How many of you guys never have fly over volcanic structures like Hawaii mounts, Iceland and other so beautifull landscapes ?
for the moment i have this for hight altitude:
As you see repetitive structures are almost gone :wink: . Of course not all the map is in this case, so that's why i have to work part by part all with the hand method.